Each round of TWG is plated in two halves: Night and Day. NIGHT (8PM-9PM) Each round begins at night. During this time, the humans are all fast asleep. This is when the werewolves get their free kill. When they decide which villager to knock off, they privately inform the host of their choice. The rest of the village won't know until daytime. Meanwhile, this is the opportunity for the Seer to develop some intelligence on the field. Each night, the Seer has a "vision" about one of his colleagues, and learns for a fact whether or not that person is a human or a werewolf. Again, they privately tell the host who they wish to see that night, and are then told the species of the chosen player. The Seer can ONLY make a declaration during the day. The Guardian Angel does more or less the same thing, except that they choose to protect rather than see someone (The angel cannot protect themselves). The angel also has a one in ten chance to protect themselves from a wolf attack. DAY (9PM- 8PM) When the villagers awake, they are informed of who bit the dust the night before. At this point, get the noose ready - it's time for a lynching. During the day, all of the villagers - including the werewolves, who have now assumed human form and are trying to blend into the crowd - discuss their suspicions. Eventually it'll reach a point where one or more people are accused of being a werewolf, and the villagers will start to vote for the player they want to lynch on that day. The villager that gets the plurality of the votes is lynched. If there isn't a majority by then, a tiebreaker is used. One of the players at risk places a dagger in one of two boxes, and the other player chooses one of those boxes to open. If the box with the dagger is opened, that player is killed. When the lynching is done, everyone goes back into their homes, and the next night begins. The object of either side is to survive long enough to avoid getting killed. For the humans, that means lynching every werewolf in the village. For the wolves, it means getting the humans down to a point where they're outnumbered or equal in number. At that point, the wolves can openly slaughter the remaining humans without fear of reprisal. Added roles: Mason: A mason is a human that knows at the start of the game that all his fellow masons are human as well as they meet at night for lodge meetings and such. Anyone who violates the secrecy of the masons gets knocked off by the others. Witness: Not so much a role, but more a feature. Once in the game, one villager privately notifies the host that he would like to be a witness of that night's killing. If that person is killed that night, then nothing happens. Otherwise, that player sees one of the wolves return from the kill, while that wolf sees the witness back. It's then a matter of who can convince the rest of the village to lynch the other player. The Witness can ONLY make a declaration during the day. Cupid: One human is chosen as this role. At the start of the game - before any other roles are given out - the cupid selects two players a "lovers". Those people are informed that they are in love with one another (but not their roles). Should one die, the other dies immediately of a broken heart. If a human and a wolf are lovers and they are the only ones left alive, they both win. Extra Stuff: When you are dead... you are dead. Don't post in the thread after that. Similarly if you are not playing, don't post. Voting: Votes go in BOLD. If you change your vote at a later date please go back and change your old vote to the word "retracted".