// :: Weapon mod for Soldat: FuzionMod v0.9.7 - by Cold Fusion (c) MMV [Info] Name=FuzionMod Version=0.97 [USSOCOM] Damage=165 FireInterval=12 Ammo=12 ReloadTime=65 Speed=180 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 [Desert Eagles] Damage=175 FireInterval=21 Ammo=7 ReloadTime=120 Speed=190 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 [HK MP5] Damage=108 FireInterval=6 Ammo=30 ReloadTime=105 Speed=170 BulletStyle=1 StartUpTime=0 Bink=-24 MovementAcc=1 [Ak-74] Damage=113 FireInterval=11 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=-40 MovementAcc=1 [Steyr AUG] Damage=71 FireInterval=7 Ammo=30 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=-35 MovementAcc=1 [Spas-12] Damage=124 FireInterval=36 Ammo=7 ReloadTime=175 Speed=140 BulletStyle=3 StartUpTime=0 Bink=0 MovementAcc=1 [Ruger 77] Damage=250 FireInterval=40 Ammo=4 ReloadTime=100 Speed=330 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=3 [M79] Damage=165000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=110 BulletStyle=4 StartUpTime=0 Bink=15 MovementAcc=3 [Barret M82A1] Damage=495 FireInterval=250 Ammo=10 ReloadTime=360 Speed=550 BulletStyle=1 StartUpTime=0 Bink=90 MovementAcc=7 [FN Minimi] Damage=86 FireInterval=9 Ammo=50 ReloadTime=250 Speed=270 BulletStyle=1 StartUpTime=0 Bink=-49 MovementAcc=2 [XM214 Minigun] Damage=50 FireInterval=4 Ammo=100 ReloadTime=366 Speed=291 BulletStyle=1 StartUpTime=50 Bink=-10 MovementAcc=1 [Flamer] Damage=1000 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=0 MovementAcc=1 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=0 MovementAcc=1 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=39 Speed=180 BulletStyle=8 StartUpTime=0 Bink=0 MovementAcc=1 [Combat Knife] Damage=215000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [Chainsaw] Damage=2100 FireInterval=4 Ammo=50 ReloadTime=70 Speed=70 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [M72 LAW] Damage=150000 FireInterval=60 Ammo=1 ReloadTime=600 Speed=220 BulletStyle=12 StartUpTime=30 Bink=15 MovementAcc=7 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=0 MovementAcc=1 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 [Stationary Gun] Damage=100 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1 // Version History // v0.9.7 (04/08/05) // - Adjusted and balanced weapons: // - Desert Eagles damage to 175 // - HK MP5 bink to -24 // - Steyr Aug bink to -35 // - M79 bink to 15 // - Barret M82A1 bink to 90 // - XM214 Minigun bink to -10 // - Stationary Gun damage to 100 // v0.9.6a (03/08/05) // - Adjusted and balanced weapons: // - USSOCOM damage to 165 // - HK MP5 bink to -20 // - AK-74 damage to 113 // - AK-74 bink to -40 // - Steyr Aug damage to 71 // - Steyr Aug bink to -35 // - Spas-12 damage to 124 // - Ruger 77 fire interval to 40 // - Ruger 77 reload time to 100 // - M79 bink to 12 // - FN Minimi damage to 86 // - FN Minimi bink to -49 // v0.9.5c (28/07/05) // - Adjusted and balanced weapons: // - Removed bink for all weapons except M79, Barret M82A1 and M72 LAW // - USSOCOM damage to 170 // - Desert Eagles damage to 176 // - HK MP5 damage to 108 // - HK MP5 speed to 170 // - AK-74 damage to 111 // - Steyr Aug damage to 70 // - Spas-12 damage to 125 // - Ruger 77 fire interval to 41 // - FN Minimi damage to 83 // - XM214 Minigun damage to 50 // v0.9.5b (23/07/05) // - Adjusted and balanced weapons: // - Desert Eagles damage to 176 // - HK MP5 damage to 115 // - HK MP5 speed to 180 // - AK-74 damage to 116 // - AK-74 bink to -35 // - Steyr AUG damage to 72 // - Steyr AUG bink to -28 // - Ruger 77 reload time to 90 // - FN Minimi bink to -40 // v0.9.5a (23/07/05) // - Adjusted and balanced weapons: // - USSOCOM damage to 175 // - Desert Eagles damage to 177 // - Desert Eagles reload time to 120 // - HK MP5 bink to -15 // - AK-74 bink to -20 // - Steyr Aug bink to -15 // - FN Minimi bink to -20 // - XM214 Minigun bink to -8 // - Chainsaw ammo to 50 // - M72 LAW start up time to 30 // - M72 LAW bink to 15 // v0.9.4 (19/07/05) // - Adjusted and balanced weapons: // - USSOCOM damage to 178 // - HK MP5 damage to 116 // - AK-47 damage to 117 // - Steyr Aug damage to 73 // - M79 bink to 10 // - FN Minimi to 85 // v0.9.3 (12/07/05) // - Adjusted and balanced weapons: // - Desert Eagles damage to 178 // - Desert Eagles fire interval to 21 // - Desert Eagles reload time to 100 // - M72 LAW start-up time to 50 // - M72 LAW movement accuracy to 7 // v0.9.2 (06/07/05) // - Adjusted and balanced weapons: // - Desert Eagles damage to 184 // - Desert Eagles fire interval to 23 // - HK MP5 damage to 117 // - Ruger 77 damage to 250 // v0.9.1 (19/06/05) // - Adjusted and balanced weapons: // - HK MP5 damage to 118 // - Ruger 77 fire interval to 40 // - Ruger 77 reload time to 80 // v0.9 (18/06/05) // - New weapon editor released for Soldat 1.2.2 beta // - Adjusted and balanced weapons: // - Bink removed from every weapon except Barret M92A1 and M72 LAW // - Desert Eagles damage to 185 // - Desert Eagles fire interval to 24 // - Desert Eagles reload time to 96 // - HK MP5 damage to 117 // - AK-74 damage to 118 // - AK-74 fire interval to 11 // - Spas-12 damage to 126 // - Spas-12 fire interval to 36 // - Ruger 77 fire interval to 33 // - Ruger 77 reload time to 78 // - M79 damage to 165000 // - M79 speed to 110 // - Barret M82A1 fire interval time to 250 // - Barret M82A1 reload time to 360 // - Barret M92A1 movement accuracy to 7 // - XM214 Minigun damage to 54 // - M72 LAW speed to 220 // v0.8 (17/03/05) // - Adjusted and balanced weapons: // - Desert Eagles to 188 // - M72 LAW to 100000 // v0.7 (11/03/05) // - Adjusted and balanced weapons: // - Ruger 77 to 237 // - Chainsaw to 2100 // - Punch to 33000 // - Stationary Gun to 1 // v0.6 (01/03/05) // - Adjusted and balanced weapons: // - USSOCOM to 180 // - HK MP5 to 118 // - Spas-12 to 125 // - Ruger 77 to 238 // - Stationary Gun to 20 // v0.5 (28/2/05) // - Adjusted and balanced weapons: // - USSOCOM to 182 // - Desert Eagles to 189 // - FN Minimi to 86 // - Ruger 77 to 240 // - Spas-12 to 126 // v0.4 // - Adjusted and balanced weapons: // - Steyr Aug to 74 // - Ruger 77 to 247 // v0.3 // - Adjusted and balanced weapons: // - Ruger 77 to 248 // v0.2.3 // - Adjusted and balanced weapons: // - AK-74 to 113 // - Steyr AUG to 76 // - FN Minimi to 87 // v0.2.2 // - Adjusted and balanced weapons: // - USSOCOM to 185 // - Desert Eaglies to 199 // - HK MP5 to 119 // - Steyr AUG to 77 // v0.2.1 (11/01/05) // - Adjusted and balanced weapons: // - Reset USSOCOM to 190 // - Increased FN Minimi to 86 // v0.2 (10/01/05) // - Adjusted and balanced weapons: // - USSOCOM to 180 // - Desert Eagles to 200 // - AK-74 to 114 // - Steyr AUG to 78 // - Spas-12 to 128 // - Ruger-77 to 250 // - FN Minimi to 85 // v0.1 // - All weapons standard except minigun = 5500000 // Terminology // Soldat uses ticks for measuring time, 60 ticks = 1 second. // e.g. 90 ticks = 1.5 seconds, 10 ticks = 0.16666667 seconds. // FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks. //Damage=190 // The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example). //FireInterval=30 - rate of fire, the smaller the faster the weapon is //Ammo=4 - full clip //ReloadTime=75 - time of reload in ticks //Speed=33 - initial speed of bullet, speed affects damage //BulletStyle=1 1 - plain bullet 2 - frag grenade 3 - shotgun pellets 4 - m79 grenade 5 - flame 6 - punch 7 - arrow 8 - flame arrow 11 - knife/chainsaw 12 - LAW missile //StartUpTime=0 - like the Minigun start time, may not work for all weapons //Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works //MovementAcc=1 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly